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State Carnival Information
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NSWPSSA

NSW PRIMARY SCHOOLS SPORTS ASSOCIATION - HANDBOOK

 

SECTION 5.17 -- STATE CARNIVAL ORGANISATION

 

 
(Amended 2009)
  Refer to General State Carnival Rules.
  5.17.1 GENERAL CHECK LIST
    CARNIVAL: ..................................................................................................
    VENUE: ..................................................................................................
    DATES: ..................................................................................................
    IMMEDIATELY Venue Booked. ..................
    8 WEEKS BEFORE: PA System booked.
Catering lined-up.
Managers' accommodation booked.
Billeting schools notified.
Appropriate local Association notified
Referees/umpires organised.
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    6 WEEKS BEFORE: Area / Association Sports Officers notified of
relevant details.
Buses booked.
Dinner venue booked.
Photographer booked.
Meeting held with local Zone re arrangements.

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    4 WEEKS BEFORE: Program completed.
Program sent to appropriate local Association/
referees-umpires.
Excursion/barbecue, etc., arrangements made.
Publicity outlets informed.
Dinner invitations sent.
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    2 WEEKS BEFORE: Team members matched with billets
Area / Association Sports Officers faxed
re billet information.
Score cards/results sheets, etc., prepared.
‘Cars’ recruited to transport Managers
First Aid Kit ready.
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    1 WEEK BEFORE: Sent to billeting schools:
billet lists, team arrival/departure times, program,
bus arrangements.
Sent to billeting parents:
billet lists, program thank you letter.


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    FINAL CHECK: Venue.
Ground marking arrangements.
Equipment.
PA System
Buses
Catering.
Barbecue/excursion etc, arrangements.
First Aid.
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    ON ARRIVAL OF VISITING TEAMS
 
 
SSW
SE
SW
H
NC
SN
NW
SC
B
R
W
POL
MAC
CIS
Check billeting groups                            
Meet all teams on arrival                            
Advise Team Managr of any alterations                            
Issue programs to team members                            
Check billet dispersal                            
Escort Managers to accommodation                            
     5.17.2 DURING THE CARNIVAL
    (a) MANAGERS' MEETING
Notify and/or discuss the following:
 

General organisation
Carnival rules
Grounds
Umpires/referees
Selection
Photographs
Buses
Catering
Barbecue/excursion, etc.
'Social Evenings'
Transport for Managers.

    (b) EACH DAY
The follow to be looked after by the Carnival Manager and/or assistants:
      Early: Ground markings complete
Equipment in place
Score board up
P.A. System working
Oranges/drinks ready
      Before commencement:
        Managers taken to venue
Umpires ready
Teams at correct grounds
      During play:
        Timing system operating
Score cards distributed
Oranges/drinks distributed
Change/toilet facilities in order
Collect and compile results
      After day's play:
        Equipment collected
Facilities left tidily
Managers transported to accommodation
Results to publicity outlets
     
 
DAILY CHECK LIST
 
1st Day
 
2nd Day
 
3rd Day
Playing Area      
Ground Markings      
PA      
Equipment      
Score Cards      
Billet problems      
Umpires      
Change rooms      
Toilet facilities      
ORGANISE
Return of Score Cards      
Distribution of oranges      
Supervision      
Cleaning of facilities      
Collection of equipment      
Change rooms      
Toilet facilities      
COMPILE
Results      
Point Score      
Daily result sheet      
DELIVER
Days results to publicity outlets      
    (c) AFTER CARNIVAL
      Equipment returned.
Thank you letters written.
Accounts paid.
Report prepared and sent.
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  5.17.3 DRAW FOR MATCH FIXTURES
 
  Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
Day 8
Day 9
Day 10
Day 11
Day 12
Day 13
DRAW FOR 3 OR 4 TEAMS:
1 v 2
4 v 3
3 v 1
4 v 2
1 v 4
3 v 2
                   
DRAW FOR 5 OR 6 TEAMS:
1 v 6
2 v 5
3 v 4
3 v 1
4 v 2
5 v 6
1 v 5
6 v 4
2 v 3
2 v 1
3 v 6
4 v 5
1 v 4
5 v 3
6 v 2
 
 
 
 
 
 
 
 
DRAW FOR 7 OR 8 TEAMS:
8 v 1
2 v 7
3 v 6
4 v 5
1 v 4
5 v 3
6 v 2
7 v 8
7 v 1
8 v 6
2 v 5
3 v 4
1 v 3
4 v 2
5 v 8
6 v 7
6 v 1
7 v 5
8 v 4
2 v 3
1 v 2
3 v 8
4 v 7
5 v 6
5 v 1
6 v 4
7 v 3
8 v 2
 
 
 
 
 
 
DRAW FOR 9 OR 10 TEAMS:
1 v 10
2 v 9
3 v 8
4 v 7
5 v 6
5 v 1
6 v 4
7 v 3
8 v 2
9 v 10
1 v 9
10 v 8
2 v 7
3 v 6
4 v 5
4 v 1
5 v 3
6 v 2
7 v 10
8 v 9
1 v 8
9 v 7
10 v 6
2 v 5
3 v 4
3 v 1
4 v 2
5 v 10
6 v 9
7 v 8
1 v 7
8 v 6
9 v 5
10 v 4
2 v 3
2 v 1
3 v 10
4 v 9
5 v 8
6 v 7
1 v 6
7 v 5
8 v 4
9 v 3
10 v 2
 
 
 
 
DRAW FOR 11 OR 12 TEAMS:
12 v 1
2 v 11
3 v 10
4 v 9
5 v 8
6 v 7
1 v 6
7 v 5
8 v 4
9 v 3
10 v 2
11 v 12
11 v 1
12 v 10
2 v 9
3 v 8
4 v 7
5 v 6
1 v 5
6 v 4
7 v 3
8 v 2
9 v 12
10 v 11
10 v 1
11 v 9
12 v 8
2 v 7
3 v 6
4 v 5
1 v 4
5 v 3
6 v 2
7 v 12
8 v 11
9 v 10
9 v 1
10 v 8
11 v 7
12 v 6
2 v 5
3 v 4
1 v 3
4 v 2
5 v 12
6 v 11
7 v 10
8 v 9
8 v 1
9 v 7
10 v 6
11 v 5
12 v 4
2 v 3
1 v 2
3 v 12
4 v 11
5 v 10
6 v 9
7 v 8
7 v 1
8 v 6
9 v 5
10 v 4
11 v 3
12 v 2
 
 
DRAW FOR 13 OR 14 TEAMS:
1 v 14
2 v 13
3 v 12
4 v 11
5 v 10
6 v 9
7 v 8
7 v 1
8 v 6
9 v 5
10 v 4
11 v 3
12 v 2
13 v 14
1 v 13
14 v 12
2 v 11
3 v 10
4 v 9
5 v 8
6 v 7
6 v 1
7 v 5
8 v 4
9 v 3
10 v 2
11 v 14
12 v 13
1v 12
13 v 11
14 v 10
2 v 9
3 v 8
4 v 7
5 v 6
5 v 1
6 v 4
7 v 3
8 v 2
9 v 14
10 v 13
11 v 12
1 v 11
12 v 10
13 v 9
14 v 8
2 v 7
3 v 6
4 v 5
4 v 1
5 v 3
6 v 2
7 v 14
8 v 13
9 v 12
10 v 11
1 v 10
11 v 9
12 v 8
13 v 7
14 v 6
2 v 5
3 v 4
3 v 1
4 v 2
5 v 14
6 v 13
7 v 12
8 v 11
9 v 10
1 v 9
10 v 8
11 v 7
12 v 6
13 v 5
14 v 4
2 v 3
2 v 1
3 v 14
4 v 13
5 v 12
6 v 11
7 v 10
8 v 9
1 v 8
9 v 7
10 v 6
11 v 5
12 v 4
13 v 3
14 v 2
    DRAW FOR 7 TEAM ROUND ROBIN
 
 
 
Day One
 
Day Two
 
Day Three
9.30 am
10.20 am

A v B
C v G

E v D
A v F
B v C
11.10 am
E v F
F v C
G v B
D v G
12 noon
A v G
C v D
D v A
E v C
12.50 pm
E v B
D v F
F v B
C v A
F v G
B v D
A v E
  5.17.4 ROUND ROBIN
(Refer to General State Carnival Rules.)
To find the number of matches per team:
 

even number of teams = number - 1
odd number of teams = the same number.

The number of games played in the competition is found by the following formula:

Number of teams X (that number - 1)
2

eg 6 teams:    6 X (6 - 1)
2
= 6 X 5
2
= 15 games  
    MAKING THE DRAW
Keep number 1 constant, rotate others clockwise.
 
6 teams: 1 2    
  3 4    
  5 6    
Draw (1): 1 v 2 1 v 3 1 v 6 1 v 4
  3 v 4 5 v 2 4 v 5 2 v 6
  5 v 6 6 v 4 2 v 3 3 v 5

For an odd number of teams use 0 for the bye - eg 7 teams:

0 v 1
7 v 2
6 v 3
5 v

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